Miscellaneous Creative
This is a page of some miscellaneous digital creative works I’ve created, mostly during my senior year of college
Includes files produced with creative coding(Processing), Unity, and Maya(Arnold)
Turtle Crawl (Processing / Individual)
Coded purely with Processing engine; in this work, turtles would forever follow the red spot, which can be controlled by a user’s cursor.
Open Processing Link: https://openprocessing.org/sketch/1520618
Allementine Canyon (Unity / Individual)
Terrain created when practicing the functions of Unity engine with Unity terrain tools
Space Simulation (Processing, Blender/ Team)
Coded purely with Processing engine, a 3D space animation with simulation / physics added through equations.
Credit: Yang-Kai Hsieh (Planet/ Spinning Resizing Moon), Logan James(UFO), Sai Sisanth Pola (asteroid)
Github Link: https://github.com/racingandy1103/Graphics-and-Visualizations-Works/tree/main/space_simulation
Tridodge Game (Processing/ Team)
A short fun game where you control the red triangle and avoid blocks and achieve a certain score. Triangle is controlled using the ↑↓→←keys on keyboard. There are three levels and you have three lives; lose all three and you lose the game.
Credit: Yang-Kai Hsieh (GUI, game design, triangle touch conditionals), Logan James(touch conditionals, animations, life conditionals), Sai Sisanth Pola (leaderboard)
Github Link: https://github.com/racingandy1103/Graphics-and-Visualizations-Works/tree/main/final_project1
Sports at Night (Maya (Arnold Renderer))
A 3D scene rendered with Autodesk Maya and Arnold Renderer, featuring a car at night near a streetlight, with a metal trashcan beside.